![]() ![]() ![]() The show has really 3 different parties (kids, teens, adults) that will mix and match, but each has characters with specific skills and quirks. Also, having a large group, or “party” to go on your adventures with is good, and the gang has a good balance. While her powers aren’t quite the same, magic is very common in D&D and telekinetic powers are certainly present. ![]() Lastly, some other things from Stranger Things that remind me of D&D include Eleven’s powers of telekinesis. The way you go from one plane of existence to another is a gate that open in space/time, however in Stranger Things these gates seem like wounds, cut open in the skin of space/time, where as D&D has them more like portals, built with that purpose in mind. Landmarks were usually recognizable but altered in some bizarre way: buildings might be constructed in a different style, built with different materials, at a different location, and/or in any condition from dilapidated ruins to its normal appearance, for example, or otherwise strange and distorted. In D&D, one of the many alternate worlds is a dark reflection of our own called the Shadowfell, though that’s not where the Demogorgon is from. In Stranger Things, the Demogorgon comes from the alternate world, a dark reflection of our own, that they go to is called the “Upside Down.” All of the same buildings exist, but they seem to be covered in slimy vines, and the air is cold and moist. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |